redone nodes for Adam's stinger model.
redone collision mesh for Adam's stinger model.
redone Adam's stinger model import into T3d.
added particle effect to stinger engine.
added aiflyingvehicle from http://www.garagegames.com/community/forums/viewthread/93563/ (wasnt really satisfied with the current ai code).
attempted to get lights mounting on the ships.
Monday, November 2, 2009
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Nice - skimming through that thread it looks like you would have needed to have the FGE; but the movement code is pretty much there in the thread!
ReplyDeleteI'd like to see how it executes, compared to the improvised version.
After tests on 03/11/09 as well as subsequent tests, these are current minor tweaks which I believe to be necessary.
ReplyDelete* Need longer range on lights mounted to ships
* AI Movement behavior needs to stop jetting
* Player Ships need mount corrections for weapons
* Projectiles need adjusting - inheritance of velocity and orient transforms are causing these to go horizontal when the player turns while firing
* Physics vars in the default ship needs to be set to a more controllable level