Monday, November 16, 2009

enhanced weapons : fun for the whole family

ok so i got the most part of the homing code working again, the irony is it wasn't all that difficult just took a long time to figure out, that he had left out an ENTIRE script file, and then find why it wasn't 'exec-ing' it properly (well never found it out, just whacked it on the end of something else)


so after including that file, a total number of things that are now working,

  • homing/sidewinder/terrain following (i.e. its now seeking targets)
  • aimbox thingy (including changing colours when locked on)
  • hud (interstingly it now changes colours like the box does)


anyway heres another piccy, yes the aim is off and everything but i wanted to show it working... in case you were also wondering, yes it also works with the multiple weapons/triggers thing i did before. (an 'unfortunate' side effect of using the same build/project). so yes you can fire 16 homing rockets simultaniously.

3 comments:

  1. Excellent!

    If there's any excess source that isn't needed; it would be best to clean it up before integrating it to the main build.

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  2. And yes, BAD! Please use clean builds when implementing things you don't know will work or not. Treat things like a test - you want as little variables as possible (not in a programming sense).

    You don't need lecturing from me though. :D

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  3. Hey where does it store the target? I'm wondering if we can extend the duration it keeps it (unless it is overwritten) ... even with some variable on the weapon.

    You've got very little time otherwise..

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