- Mitchel's ship needs one gun mount rotated (right side shooting right, 90* to the right)
- Josh's ship left constant emitter not working - possible miss-naming
- Stuart's ship booster off rotation, right gun firing backward - left firing right
- Code Basic Fighter AI - needs call out to script for possible collisions
- UI display for KOTH type game - resource count etc (Will?)
I've informed all of the programmers that we need to start preperation for this, as well as the multimedia guys - but Tim already organised this. I'll list a few of the things we need to do, including what to wear (we're programmers and artists... WHY would *WE* wear formal clothing? Even the top guys of our industry wear casual clothing to some of their presentations).
- Formal Clothing (Just a good shirt and pants)
- Speech
- Presentation Media (PP Slides etc)
- We do need to try and create a flow from one person to the next
- Introducing yourself, and letting the previous speaker display the next slide when you are done
possible re-naming problem huh? can't you do that?
ReplyDeleteotherwise wtf is 'ship left constant emitter'????
Of course it's fixable o.o just a few user errors while preparing for export.
ReplyDeleteAll torque-export .max files are on \\earth. If you'd like to look at the setup.