Showing posts with label Sam. Show all posts
Showing posts with label Sam. Show all posts

Thursday, November 5, 2009

Update Time

Okay so here's an update on my progress (or regress im not quite sure)
Graham and myself have been working on the enhanced weapons resource with not much hope of this working on time :/
There are a hell of a lot of bugs and crashes, even though this Deepscratch guy said he got a working port!
But at least it compiles okay :) and the sidwinders are working properly

Anyway, my next task is to work on the shields, i hear the multimedia guys have got some shield particles ready?

Thursday, October 15, 2009

Update Time

Okay i havent posted in a while so i probably should.

My current task is porting over the enhanced weapons resource provided by ron into T3D. Hopefully i can do a better job than deepscratch with this whole tri ray cast thing ( i may need will's genius to help me out :) )

This task is a reasonably long one as there are about 40 files to change before debugging begins! Ah well, bring it on!! If i can get this working our game will be all the more awesome :D

Monday, September 14, 2009

AI Testing

Okay i have completed the AI Flight code and the bots seem to fly using 3d co ordinates.
However, everytime i tell the AI to move somewhere (using setMoveDestination and getTransform) they seem to spiral downwards and continuously fire into oblivion, which to me is slightly crazy.

I am not sure whether its the resource or something i have done wrong in torque script but i shall investigate and keep you posted

Sam

Monday, August 24, 2009

Progress?

akAs i now have a working flying space ship thanks to nick and will i can test the ai flight combat and fingers crossed we can get some homing missiles working :)

I have also come across a resource that may be of help. This has armor piercing rounds (possibly for weapons that bypass the shield),
timed explosives for timed mines or other weapons
Decal wrapping for blood splatter or bullet holes, hull breaches etc.
and a gore switch in case the game became too scary for little kids haha

I shall give this resource a go and hopefully be able to implement it into our game!

the resource is http://www.garagegames.com/community/resource/view/14044/

Tuesday, August 18, 2009

Week 3 Progress

With the kind help of Will, i have fixed all of the compiling errors that occured when merging this resource into T3D.
I am now aquiring a copy of the supernova game in progress so that i may test the resource and do something further with it.
If there are any more tasks to do, im sure i can start on them as well.

Sam

Saturday, August 8, 2009

AI Flight Combat

I implemented the resource kindly provided by Will ^^ in Torque 3D. There were many problems mainly to do with changes in source code from older versions of torque to the new one(not that they where difficult to correct). However im still having trouble with 1 error that i cant seem to fix :@

So now i am implementing the code into version 1.81 to see if i have more success.

Will keep you posted!

Sam

Thursday, July 30, 2009

Programming tasks

Out of the choices i was given for the programming side i have decided to take on the AI flight combat side. The resources Nick provided make it seem reasonably straight forward to implement.

If you would like anything specific adding to this combat system just let me know and i will see what i can do.

I will keep you posted on the progress!