Showing posts with label Opening. Show all posts
Showing posts with label Opening. Show all posts

Tuesday, September 15, 2009

The start of the game.


This is what the multimedia crew suggested.


Cut scene of pictures of the war. (Slideshow)


Goes to black then...


You Wake up in your ship and you are suddenly engaged in a fight in wild space with one of the enemies’ fighters


You take them out but they make a transmission to there capital ship telling them your location.


In the fight you take a lot of damage


The capital ship then exits hyperspace near you.


You decide have to make an emergency landing on the nearest planet before you get owned... bad!


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Your land on a destroyed spaceport on the nearest planet. (Neutral), Occupied by pirates who are hostile


The ship puts a nav point on your map which you have to go to because a part that you need to repair your ship is there.


Along the way you encounter pirates and you eventually find some more pirates scavaging a destroyed ship, you kill the pirates and take the part.


You return it at you ship.


Your ship then will give you a new nav point for the next part which is being held at a space pirate camp. You retrieve the part with some difficulty, repair your ship and fly away from the planet.

Monday, September 14, 2009

Opening sequence - concept storyboards 001

I came up with a very quick concept of what might pass for an opening sequence to the single player aspect of the game, it would require extra modeling and such but cant expect such a thing to NOT require some extra work. Only problems I can think of so far are: the hologram projectors wont be in the same place each ship, so programming will be required by you guys, should be as simple as "move origin to here" I'm guessing?
The other problem... Fire, realistic or semi-realistic, how could we achieve this to act in the way I've drawn it out?

I think I managed to get in the majority of the story ideas we came up with today (as well as the old Supernova name idea).

Anyway, cockpit, this would obviously need to change depending on the players ship selection, assuming we get that far, I mean, I suppose a fairly good 2d image would even pass as a cockpit.

That is all I can think of that may or may not be a challenge to the team.

Anyway, comment with your thoughts.