Showing posts with label Josh. Show all posts
Showing posts with label Josh. Show all posts

Wednesday, November 4, 2009

game concepts

if any people or nick want to look at our game concepts/stories they shall be on earth by end of today wed the 4th of nov

\\Earth\ProjectTemp\Supernova\Art\Game Concepts

:D

Tuesday, October 27, 2009

things so far

my character is pretty much complete its rigged and textured

the spaceship is done and ive put it on earth
\\earth\ProjectTemp\Supernova\Art\Models\vehicles\josh

and i have also done some work on aarons storage yard its pretty much done just need to name stuff and maybe mess with the texrures if there is time

the shaks have ages to go with lots of unwrpping and no nick there no planes !!!





Sunday, October 11, 2009

buildings

soo far im about half way through unwrapping my buildings
aaron has given me his work as well (storage yard) and thats still in the modeling stage

Sunday, September 20, 2009

lvl 1 ghetto update

so far i have 2 buildings 1 will get an inside(guess which one) and the is just for looks
in total i am wanting 1-2 more smaller non enter-able building and 1 last unique building with an inside

Thursday, September 10, 2009

aliens

i have started to do some work on an alien for our game and so far
i have this low poly super detailed textured head, all the models i do for the game from now on will have a high detail texture like the pic below



Monday, August 24, 2009

gotta love greeble :-D

too bad poly count gose from 20,000 to 160,000 (whole scene)


Thursday, August 20, 2009

More Planets

i have made 3 planets and 1 moon they are all 1024 X 1024















Tuesday, August 18, 2009

Capital ship

a proposal for a human capital ship





Thursday, August 13, 2009

Ships ships and more ships

here are afew spaceships to consider ...



























Monday, August 10, 2009

warmonger fighter




alien warmonger light fighter

Wednesday, August 5, 2009

getting serious

In the second week i realised in more depth what needed to be done. we need to come up with some space ship designs and multiple external parts that can be used on other ships of that faction which i messed around with but couldn’t come up with anything solid although the idea to have custom parts is good coming up with the designs and themes for the ships/parts is difficult and it makes it even more difficult when we aren’t really working together cos all our designs are not themed there all individual if you know what i mean maybe more internal upgrades? or a different customisation system? anyway i’m nearing the compilation of the modelling stage of my character with only 1,572 polys modeling characters are more my thing not so much drawing them tho :-(

Thursday, July 30, 2009

First time for everything


For my first blog i will go over my first week of the multimedia dip and this is also my first time i have posted in anything
I guess the most logical thing to do is to start on Monday. So i find out that im part of a project to create space game which evolves fighting space battles, upgrading our ship, taking planets for your faction and then getting out of your ship and really take control of your character as you fight battles as an alien/human depending on your faction. So i guess that it is a scifi/rpg/shooter combo. After this class i found myself in a different class were i learn how to create/edit sound effects unfortunately the correct equipment was not available so all we did was edit songs to learn how to cut out the ”pop” when you cut say a whole verse out.



On Tuesday i was introduced to the world of creating concepts for movies/games. As my imagination primarily revolves around the medieval ages and fantasy evolved with it like magic, dragons, demons and heroes to combat the evils by in my mind they don’t always win. So with that in mind i decided to come up with stories with that kind theme. After that class 3ds was up next and we had to create a model off one of the reference images provided so we can animate them next week.





Wednesday i spend all day drawing art for the game we are making and i came up with the idea that the neutral planets which the player wants to take over are guarded these creatures >>>


who are blind, very angery, and can shoot a beam out of their enlarged hand