Showing posts with label Vincent. Show all posts
Showing posts with label Vincent. Show all posts

Saturday, October 24, 2009

Character Progress

My character is now complete the only thing to do for him now is the animation and his gun.

Friday, October 16, 2009

Power plant

Finished the power plant apart from the bounding boxes (I'll need some help). I'll start texturing my character now


Saturday, October 10, 2009

power plant unwrap

Finally finished the unwrapping for the power plant, now the texturing

Monday, September 28, 2009

Asteroids

Here are some asteroids, try work on some other stuff during the week i.e more asteroids, debris and turret, can we have multiple gun barrels for the turrets?

Monday, September 21, 2009

Here is junkdog and its weapons with the nodes

Friday, September 18, 2009

models update



Here's my building so far (power plant) it's up to 7,940 polys it's the window frames that jumped up my poly count up, I haven't done the pipes and silo's yet, I guess I am going to go over my limit, but hopefully not too much. In regards with my spaceship the modelling is done and the texture as well the only thing left is the nodes. With my character going to start the hi-poly detail soon for my normals map





Wednesday, September 16, 2009

Level_Map

Vincent's idea for level 1

the mulitmedia team are now currently working on creating this area

docks - scott
pirate base - andrew
control tower - stuart
power plant - vincent
storage yard - Aaron
markets - mitch
ghetto - josh

Saturday, August 29, 2009

Character and Ship Progress

Nearly finished my texture for junkdog have also been modeling my character so i've been bouncing between the two of them




Wednesday, August 19, 2009

Characters and Planets

Here is an updated version of my Character I've been working on, going for a kinda hard tough leather look for the skin (bit like elephant skin) also we had an exercise to do the other week of crossing an animal with a human I done a frog-man and built him/it in 3D included some pics incase you might want to use him for SuperNova space game.

There are also 5 planets included incase you might want to use them for SuperNova space game the maps and bumps maps are posted as well













Wednesday, August 12, 2009

More Concepts

Been working on a few more space ship concepts, Also fleshed out an idea for an alien head so just got a couple of pics to show the process I went through to get what I liked and I have color on the humanoid body not finished with the skin


Thursday, August 6, 2009

character & ship concept

This week was working on an idea for a character, I liked the idea of a planet solely for junk or broken/trashed ships (along the lines of a scrap metal yard for the galaxy) so I based my character who would originate from there. Still working on different looks but he will have a utility belt, no not batmans (for spanners, accessories, weopon etc) thinking of a kinda biker trucky look and havent got to the head yet.




Also whipped up a low poly version of "Junkdog" in max just to get a rough idea how it might look.


Thursday, July 30, 2009

Space Ships

Okay, been working on some concepts for space ships. I have been thinking obout objects I see going home and at home i.e bus shelters, shampoo bottles, so now I have 4 concepts that I thought I should post for some input. Will post more when I have more.