Monday, September 21, 2009

Here is junkdog and its weapons with the nodes

3 comments:

  1. As discussed today we will now use mesh hiding in order to change parts on ships. This involves using seperate shapes inside max, with unique names; the NAMRES will be the same in every ship.

    For example, Junkdog's boosters will be named 'Booster1_l1_2' or similar.

    A ladder resource was created and put on GG forums; however, it is total shit and does not work :)

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  2. Although we will be using mesh hiding the weapons on the ship will still need to be single-fire (one muzzlePoint), seperate models; as weapons are mounted as images; this is somewhat easier than mounting just the muzzle in an invisible weapon; it also means if there is a gun that can be crossed with another ship... which is unlikely by the looks of things. Then we can do that.

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