Wednesday, November 4, 2009

Programming Task: Host Game (TS)

Game Hosting Setup.

What we need is pretty much a 'host online game', which would allow you to select a battle area and then set the amount of people that can join - as well as a few other parameters.

Main -> Host Game -> Set Parameters -> Hosted (Waiting for Players) -> Play

Once waiting for players - all we need to do is see their names, and the parameters set for the game. I suppose you can host the game without letting people in at this point - so everyone gets stuck with a GUI and nothing spawns etc.

Without waiting for players we would just spawn in against x number of AI; so we need a way to have the number of team members before. Things like random team and such could be options for the host to set. Setting the team on the client is the way Will has set up his code.

Please use the current build as it has Will's scripting in it.

If any programmer wants to do this (or has anything to say about it) comment here.

3 comments:

  1. Hmm this definitely seems an interesting task to undertake! If only i didnt accept to working on the shields :/

    However, i could just multitask somehow i think

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  2. Alan was showing something like this on Monday for his RTS xD

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  3. yeah i saw. Looks pretty simple to implement :D

    Well im sure we will fight among us who will do it as we havent enough to do :P

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