- Directional Shielding
- Power Diversion (being able to distribute a % of overall power to a ship component)
- Energy weapons
- Deflection of Projectiles
These are in addition to the planned..
- Seeking missiles
- Mines
- Targetting system
We will limit the amount of features to implement for now; if there are any suggestions however, they are of course welcome. We simply need to rationalize.
We will be able to release a battlefield mini-game (the flight-combat arc of the game). Then we can get down to the character side of things and make some fast progress :)
2 weeks prior to the presentation we will finish documentation and 1 week prior, we will get everything in order. We are currently 6 weeks from the flight combat deadline; and 13 from the presentation.
Today I had a fun time messing with vertical lasers! .. and then blowing myself up with them.. calibrating data in script, however menial a task; can be time consuming; this will be included when filling out the documentation and tracking.
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