- started the port over to torque 3d beta 5 (wasn't used)
- started the port over to torque 3d 1.0.
- c++ changes so aiplayers can fly ships.
Edit:
- random debris created from available elements during explosion instead of the normal creation all elements as 1 object.
- king of the hill gametype.
Thanks for the update Will ^^
ReplyDeleteWe should only have a few completed modules left to port over. You have turrets / the script in yours right?
I suppose once the field is set up - we can see who has a torque script change left to do for their assignment. If so, perhaps they can work on some AI scripting.
Otherwise I might try to get them moving around. Are we able to slow them down (in proximity of target) more? Though they might come to a near stop.
You've also been working with debris. We might just need to use one piece of general debris for each ship - if the loading time of the dts is not omitted or pre-done - and only done once.
The same goes for meteors - of course they are less noticable with that method, than ships.
ah yeah i forgot about debris D:
ReplyDelete