Saturday, September 19, 2009

Skybox

Here are some possible skybox backgrounds for the game. I managed to find a skybox tutorial pdf on garagegames.com, and a short photoshop tutorial on creating nebula. Lens flare can be removed.

I also rendered out a skybox set for the first background. The "down" perspective of the skybox isnt actually seen because terrain should be in the way.All that was needed was a small black dot texture, which was already in the Torque 1.6.1 scriptsandassets/data/skies folder.

Also working on concepts and a model for the Space Dock on the first level. Will post later on.











3 comments:

  1. The corona effect is handled by the engine, it's dynamic.

    A skybox is also 6 sides that are congruent, if the colours or patterns etc are different at the edges ... or everything is the same on six sides, you will easily notice.

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  2. Additionally, there will be no terrain below us; we're in space.

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  3. ill be your friend... it looks awesome with some more work it can become even awesomer

    ReplyDelete