Monday, October 19, 2009

Project Update: Documentation, Concept & Presentation

Our concept needs refining and our game needs a title. Something around the theme of what we are doing I suppose. It doesn't need a full discussion, just comment here or post if you do have an idea to update or refine.

Policies are already in place to protect the source engine of Torque 3D and Torque Game Engine Advanced, so I do not need to iterate these. You should of course respect the intellectual property of other people involved in our project, and of course third parties.

This just means we need documentation whenever something is used in reference, though a lot of what people have created is completely original. All references pertain to the name, companies, version number etc of a particular material.

Currently we're trying to get a battlefield for play and demonstration along with the concept presentation in the first week of December. For any art you create I would like to form a document to display it (in a particlualr fashion like partial textured mesh and outlines etc).

If anyone does have objections to their art being shown (o.o) just say so.

1 comment:

  1. I hate being lethargic - comes with not having time to eat breakfast. I'm extremely unproductive with a lack of energy.

    Currently Sam and Graham need a TScript assignment. Also, project requires that everyone 'help' along with the game, as part of the assignment.

    The multimedia guys are all creating extra art, outside their assignments (which is great).

    A lot of extra source changes have been done up by the programmers who got smaller assignments which helps too.

    Graham and Sam are trying to get the largest source change I've seen into Torque 3D beta 5.0.

    Reuban is working on creating a shield setup for ships, from scratch.

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