Wednesday, August 19, 2009

Planet Textures

Here are 7 planet textures that could be used with the game.

There are bump maps on 6 of them, but not included in this post.

All maps are 1024 x 1024px


"Planets by Adam"

Here are all of the planet maps i have made so far and a render of what they look like for some reason a couple came up looking a little weird with a large portion in grey oh well enjoy.











Tuesday, August 18, 2009

Week 3 Progress

With the kind help of Will, i have fixed all of the compiling errors that occured when merging this resource into T3D.
I am now aquiring a copy of the supernova game in progress so that i may test the resource and do something further with it.
If there are any more tasks to do, im sure i can start on them as well.

Sam

3dradar : progress (or lack thereof)

so another week into the project, it seems like i made,
little to no progress at all, possibly even progress backwards...

however sam knew of a resource and brought it to my attention:
http://www.garagegames.com/community/resources/view/17413
it is ironically, probably everything i will need to get this working,
now i just need the time to look at it, and merge the two ideas...

Capital ship

a proposal for a human capital ship





Monday, August 17, 2009

Inventory system in 1.8.1


I just finish implementing the inventory into 1.8.1. It works, and its show your current eqipment, such as wepons (nothing else was to add apart of weapons in T3D). I will now try put this stuff in 3D torque.

Sunday, August 16, 2009

First post

Well, my english is not that good, as being only internationl studnet in our crew. So that's why I dont like posts. Anyway I implemnet some changes to engine such as: GuiObjectView and and invenotry its self, I have to fix array object (big chunk of code which I have to break into correct files and put them in right place, or find another one) Everything so far working in 1.8.1. My schudule for work on this in very unregular, I have lot to do, outside tafe. I keep my progress update, as best i can.