Monday, November 2, 2009

update 02/11/09

redone nodes for Adam's stinger model.
redone collision mesh for Adam's stinger model.
redone Adam's stinger model import into T3d.
added particle effect to stinger engine.
added aiflyingvehicle from http://www.garagegames.com/community/forums/viewthread/93563/ (wasnt really satisfied with the current ai code).
attempted to get lights mounting on the ships.

2 comments:

  1. Nice - skimming through that thread it looks like you would have needed to have the FGE; but the movement code is pretty much there in the thread!

    I'd like to see how it executes, compared to the improvised version.

    ReplyDelete
  2. After tests on 03/11/09 as well as subsequent tests, these are current minor tweaks which I believe to be necessary.

    * Need longer range on lights mounted to ships

    * AI Movement behavior needs to stop jetting

    * Player Ships need mount corrections for weapons

    * Projectiles need adjusting - inheritance of velocity and orient transforms are causing these to go horizontal when the player turns while firing

    * Physics vars in the default ship needs to be set to a more controllable level

    ReplyDelete