Wednesday, November 18, 2009

Concept /Sign

Is there any refinement we can give, or a possible name - to this random space game?

"A post-apocalyptic, resource war amongst the remaining population of a dozen, space-age civilizations."

That pretty much describes the game, but what of a name? We don't exactly need in depth history or anything for this, but a name would help; and an icon to symbolize the game (to place as the executable icon as well as being displaying on the game UI).

In the presentation, not too far away; We plan on having a demonstration (short) after everyone has done their talk. All machines in the room (104 which I hope we can use for it), will have the game build as of the 17th week (if it is functional, if not an earlier version).

This will be running with the ability to join a server - which will be hosted off the main computer used for the presentation. Currently it's planned for around 20 players in a battlefield; but this can easily be increased; perhaps to 30 or 40 (we can have a scale on the 'host game' UI).

Once logged in to the match; player will be able to select a ship using Reuban's workshop UI; which they will use inside the battlefield; the game will only begin when the server player makes the decision (this is so we can start it once all the players are logged in).

Somewhere I suppose the simple controls will be displayed so people can hopefully make a quick adaptation (it is really simple) so they can fly around, fire lasers and blow stuff up! I suppose in addition to controls, the battlefield objectives need to be displayed... perhaps as a tool tip description when the battle type is selected by the server.

For now, it's cram time; some bug fixing, mission designing, variable tweaking, datablock creating, it all needs to be done in a short time.

If artists of ships have time; and their ship does not have a secondary weapon (something kickass and powerful); you can model it; otherwise we'll attach a generic weapon in a suitable (as far as we can see) position on the ship.

If you'd like any animations you can put them on your model and they will play ambient - I don't know if we have the time to adapt more complex animations when ships are not uniform.

If the scene of the of the pirate base is layed out in max; arranged to your liking (I'm sure this wouldnt take long putting all your models on \\earth and then merging them into one scene). Then I will place them into a torque mission file; and position them as you'd like; furthermore I could also give you the option to edit it and add in details; then to fraps it (we can set up a quick pathed camera to chase around the area); you can use that to display your area with things that are real time renders; rather than max-renditions!

I'll keep this short for now, adios.

3 comments:

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  2. i don't think that our max scene will be suitable for torque there will be LOTS of naming issues and material mix-ups

    O and are there any problems with my ship?

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  3. Your ship is good Josh; the 1024 tex is a bit blurred in comparison to the 4000~ one; but thats fine; it's a good alien craft.

    The max scene is just for the placement; each model would be placed individually; and as for naming, that can be taken care of regardless.

    The only problems Torque will have is scale; something that I have encountered just recently.

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