Monday, December 7, 2009

Mysterious Errors

Well we thought multiplayer was still fine; it seems we thought wrong.

The client fails to connect most of the time.
  • 65% of the time it's at 42% - the unpack of the projectile.cpp
  • 10% of the time it's at 98% - unknown cause
  • The rest of the time, it miraculously works and you can play and complete it
Without the loading errors, some minor things to change so that GUI is pushed to the client; although it should be, this might be necessary to get it to appear; that or it's just disappeared; I would not be surprised.

The unpack for projectile.cpp is missing a few enhanced weapon data reads. Adding these in results in 'disagreeable' packet CRCs when projectiles are fired with enhanced weapons; but it appears to have solved the load error for Graham's blankRoom.mis which he tested it in.

We kind of need the game to work over the network.

Hopefully this will be a short-fix. :)

1 comment:

  1. And it was short; Will fixed most of the issues today; as far as I'm aware the respawn GUI map is the only thing not showing on the client; ID numbers are being given client side.

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